3D Work
3D Models and Level Designs
A level I recreated from the Super Nintendo game TMNT: Turtles in Time. It is mostly completed as it serves its purpose, although being the nit picker that I am I always want to do more for it. It serves as a side scroller, so I set up the props to allow vision only for such.
A level I recreated from the Super Nintendo game TMNT: Turtles in Time. It is mostly completed as it serves its purpose, although being the nit picker that I am I always want to do more for it.
Here is an example of props that I used for the level. It should be noted that many faces could be deleted to help save poly count, but wasn't done only to help facilitate myself when building the level.
A level I recreated from the Super Nintendo game TMNT: Turtles in Time. It is mostly completed as it serves its purpose, although being the nit picker that I am I always want to do more for it. It serves as a side scroller, so I set up the props to allow vision only for such.
Launch Octopus
A character model based of the boss Launch Octopus from the Super Nintendo game Megaman X.
Alley Cat Blues​
A level I made based on a level from the Super Nintendo game TMNT Turtles in Time.
Models made in 3Ds Max, level made in UDK.
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Made mostly as just a high poly due it being mostly a boss character, requiring much attention to deaail, working on a low poly from it. Made in Autodesk 3Ds Max.
Made mostly as just a high poly due it being mostly a boss character, requiring much attention to deaail, working on a low poly from it. Made in Autodesk 3Ds Max.
depicting the texture maps used in the model. Texture size is 2048/2048 targa.
Made mostly as just a high poly due it being mostly a boss character, requiring much attention to deaail, working on a low poly from it. Made in Autodesk 3Ds Max.
Armoured Revolution
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A multi-player mech game centered around a semi futuristic war torn era, the game provides fast pace action and giant mechs. How can you go wrong? It was a definite success for not just me, but everyone on the team.
During the development process, I worked on creating the texture library, modeling, concept art, and the cover art. I also worked together with the team, going back and forth between the other artists and programmers getting second opinions and producing as many assets as I could.
Models done in 3Ds Max, Levels done in Unity.
For more on AR, check out these links:
https://www.youtube.com/watch?v=uMMZnYA6jvg
http://www.aodt.ca/news-events/blog/march-2012/armoured-revolution---showcased-video-game-of-wint

To try the game out, go to the link below:
http://dl.dropbox.com/u/67347246/Titles/Armoured%20Revolution/Setup.exe
or if that doesn't work:
http://michaelfrancisgosnell.wordpress.com/titles/armoured-revolution/
Home Office Scene
A scene I made based of my own home office.
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The Arch Angel battleship from the anime Gundam Seed. This was a practice for myself for using glow map and a multi sub object. I have practiced before at these but never really was very successful. Used 3Ds max.
The Arch Angel battleship from the anime Gundam Seed. This was a practice for myself for using glow map and a multi sub object. I have practiced before at these but never really was very successful. Used 3Ds max.
The Arch Angel battleship from the anime Gundam Seed. This was a practice for myself for using glow map and a multi sub object. I have practiced before at these but never really was very successful. Used 3Ds max.
​AR Personal Level
A level I made in UDK using my created and textured props and mod sets from Armoured Revolution.

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A simple scene made as a home office set, based on props from my own home office (minus the stuffed animal, that was a little bonus for the GF). Made in 3Ds max.
A simple scene made as a home office set, based on props from my own home office (minus the stuffed animal, that was a little bonus for the GF). Made in 3Ds max.
A simple scene made as a home office set, based on props from my own home office (minus the stuffed animal, that was a little bonus for the GF). Made in 3Ds max.
A simple scene made as a home office set, based on props from my own home office (minus the stuffed animal, that was a little bonus for the GF). Made in 3Ds max.
The Arch Angel
The Arch Angel battleship from the anime Gundam Seed.This was a practice for myself for using glow map and a multi sub object. I have practiced before at these but never really was very successful. Used 3Ds max.
Low Poly Characters
Characters I made with the intention of being used in games demanding low poly models. Each character is in between a 5000 to 6000 tri count and the weapons are 300 to 600
There isn't much at the moment to show in terms of assets but you can trust me when I say there is more to come!
There isn't much at the moment to show in terms of assets but you can trust me when I say there is more to come!
Whats a club without someway of telling it's customers to stay safe? For this I thought, what could be better for a condom brand than their own mascot!
There isn't much at the moment to show in terms of assets but you can trust me when I say there is more to come!
Club Choices
(In the making)
A new level that I am in the works of doing, some of the stuff at the moment is hush hush, as well as some still needing to be done, but for now I am showing what I can to show what it will amount to.
Other 3D Work
Billy Bob JoeA character model created as the main character to be used a game. Done in 3Ds Max. | Gumball Breaker screenshots | Gumball Breakers Props |
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VanilliteA 3D model I made of the Pokemon Vanillite for my GF. With this I also practiced a little bit with cell shading. Made in Autodesk 3Ds Max. | DodgeDartFinalFinal Art made from 3D models |